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Emil Petersson
Level Designer
Cloudheist
Space Shooter
Summary
“Blast and evade the evil space pirates to get home with the stolen loot”
Specifications
The Oddbox team
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Space shooter
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Developed in 10 weeks halftime (4h/day)
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Using inhouse game engie PixelMine
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Used Maya as level editor
My Contribution
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Level design
Tools
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Maya
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PixelMine
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Emil Petersson - Level Design
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