Emil Petersson
Level Designer
Dirtbuster
Shoot 'em up
Summary
“Your one wish is to crush the dirt and stool with the most amazing multicleaner-tool”.
Dirtbuster is a classic shoot 'em up where the player shoots eneimes while avoiding a barrage of bullets.
Specifications
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Shoot 'em up game
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Developed in 8 weeks halftime (4h/day)
My Contribution
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Level design for all levels in the form of enmey formations, patterns and spawns
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Boss design
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Creating all the levels using Tiled
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Tweaking behaviour of enemies and bosses and pickup drop rate via Json files
Tools
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TGA 2D
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Tiled
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JSON
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Autodesk Maya 2019
The Team
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Emil Petersson - Level Design
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Mattias Davis - Programmer
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Viktor Jacklin - Programmer
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Olle Lannér - Programmer
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Andreas Winther - Programmer
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Oscar Åkesson - Programmer
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Philip Hylén - Graphical Artist
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Karsten Malmquist - Graphical Artist
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Marcus Skoog - Graphical Artist
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Isabelle Neuman - Animator
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Ivar Roxner Kinny - Animator
