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Emil Petersson
Level Designer
Mistmore
2D Adventure
Summary
“Fight, dash and explore to untangle the mystery of the cable infested island, where the inhabitants have turned into cord controlled maniacs killing anyone standing in the Great One's way.”
Specifications
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2D Adventure game
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Developed in 8 weeks halftime (4h/day)
My Contribution
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Level design
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Game design
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Level creation in Tiled
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JSON scripting
Tools
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TGA 2D
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Tiled
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JSOM
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Adobe Photoshop
The Team
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Emil Petersson - Level Design
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Amanda Granfors- Level Design
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Claes Lewenhaupt - Level Design
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Emil Axelsson - Programmer
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Ludvig Jare - Programmer
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Hannes Rehnström - Programmer
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Daniel Vindhjärta - Programmer
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Elias Öh - Programmer
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Kushtrim Brahimi - Graphical Artist
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Simon Martinsson - Graphical Artist
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Robert Pettersson - Graphical Artist
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Zakarias Henricson - Animator
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Alexander Kornemalm - Animator
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